ROC Guides

Rise of Civilizations Tips: What Nation / Civilization to Choose?

There are eight nations to choose from in Rise of Civilizations and the choice that you make will most likely have a major effect on your game experience. That’s why I have decided to write this article and help you answer the burning question: what nation / civilization to choose in Rise of Civilization?

In order to answer this question, we will have to check out all the available civilizations in the game and look at the bonuses that they offer. The bonuses are, in my opinion, more important that the commanders they start with because you will unlock more commanders in the game as you play it.

Therefore, even if your starting civilization doesn’t have the best commander in the game (none does, actually), you will eventually unlock better ones as you progress and therefore have more options. Because, yes, all commanders are actually available to be unlocked by all nations. But the bonuses and unique troops are specific to your civilization – and this is why I consider these the most important.

Now, with these in mind, let’s find out more about all nations in Rise of Civilizations!


Glory of the Empire: Infantry defense increases 5%. Troops March Speed increases 5%. Food Gathering Speed increases 10%.
Unique unit: Legion (infantry).
Starting Commander: Scipio Africanus (Leader, Good at PvP Combat)

What does this mean? Rome offers a civilization that can attack faster than others, focusing on a solid infantry.


Eagle of Germany: Cavalry attack increases 5%. Troops training speed increases 5%. Action Points recovery speed increases 10%.
Unique unit: Teutonic Knight (Cavalry)
Starting Commander: Hermann (Disabler, Archer, Defender)

What does this mean? Germany trains troops faster than other civilizations and also recovers action points faster, meaning that you can conduct more raids and attack barbarians more often. Hermann is also good at defending your city, so overall things are pretty good here.


The Sun Never Sets: Archer attack increases 5%. Wood gathering speed increases 10%. Ally Garrison capacity increases 20%.
Unique Unit: Longbowman (Archer)
Starting Commander: Boudica (Nuker, Jungler)

What does this mean? Britain focuses on being the support civilization in the game, thanks to the boost it gets to archers. Pretty unimpressive otherwise, with mainly useless bonuses. One of the weakest civilizations in the game, despite starting with one of my favorite commanders.


Chivalry: Troop health increases 2%. Stone Gathering speed increases 10%. Hospital Healing speed increases 10%.
Unique Unit: Throwing Axemen
Starting Commander: Joan of Arc (Support, Gatherer)

What does this mean? France is a good nation when it comes to gathering resources on the map, but also thanks to the commander it starts with. Otherwise, the healing speed and troop health boost combo is not the best around since for most part of the game, it doesn’t really matter that much.


The Matador: Cavalry Defense increases 5%. Gold gathering speed increases 10%. Troops load increases 10%.
Unique Unit: Conquistador (Cavalry)
Starting Commander: Pelagius (Nuker, Cavalry, Defender)

What does this mean? Spain is a good nation with a big focus on cavalry units. Although Gold only becomes available in the later stages of the game, it’s probably the best resource to have a boost for. The troop load increase is also very good, meaning that you can collect more resources than other civs.


Art of War: Troops defense increases 2%. Resource Production increases 10%. Building speed increases 2%.
Unique Unit: Chu-Ko-Nu (Archer)
Starting Commander: Sun Tzu (Nuker, Defender, Infantry)

What does this mean? China might sound good thanks to all the bonuses it gets to internal resource production, but in the long run, these don’t really have a huge effect on the gameplay. Way too defensive and weak to actually be a good option.


Bushido: Troops attack increases 2%. Scout march speed increases 30%. Troop training capacity increases 5%.
Unique Unit: Samurai (Infantry)
Starting Commander: Kusunoki Masashige (Nuker, Defender, Archer)

What does this mean? Japan has some good bonuses – like the 2% boost of attack and extra training capacity, but also a pretty useless feat – especially now that scouts are less important in the game. Better than others, though and with a pretty solid starter commander too!


Balance of Yin and Yang: Archer Defense increase 5%. Hospital capacity increase 10%. Research speed increases 2%.
Unique Unit: Hwarang (Infantry)
Starting Commander: Eulji Mundeok (Nuker, Defender, Infantry)

What does this mean? Korea is another nation that’s pretty much mediocre in the game. You don’t really need much of the hospital space anyway, while the research speed boost isn’t really a game changer. Good commander, but that’s about it!

So… which is the best nation in Rise of Civilizations?

The good thing is that these civilizations don’t have humongous bonuses that really overpower one compared to another. So if you really want to choose a civilization based on personal preferences and not its bonuses, you can still do so without being at a large disadvantage.

However, there are some civilizations that stand out in my opinion and it’s a better idea to choose them if you want to make it as easy as possible for your kingdom to thrive.

There are actually three civilizations that stand out in my opinion: Germany which is the best overall thanks to its troop training boost and faster action point recovery; but Spain and Rome are neck in neck for second placed – one because it allows you to collect resources faster than the rest, while the other is good thanks to its increased marching speed.

I am personally playing with Germany at the moment and extremely happy about it – I wouldn’t change them for anything in the world.

Can you change civilizations in the game?

It is possible to do so, although not really the cheapest option. You can switch at any time by tapping your profile icon and then the arrows near your civilization – but it costs a whooping 10,000 gems. So it’s a much better idea to choose right from the beginning!

What do you think, though? What’s the best nation to choose in Rise of Civilizations?


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